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Text File | 1991-04-11 | 26.8 KB | 2,167 lines |
- ;
- ; Setup
- ;
- X2
- IB
- C
- A1
- Q5
- "Hello. This animated chess tutorial
- will show you everything you need
- to know to start playing chess.
- "
- P05
- "Press Ctrl-W to pause the tutorial at any time.
- Press the space bar to move ahead when you have read a message.
- Try it now!
- "
- P20
- "Now pay attention!
- "
- P03
- "Chess is played on an 8 x 8 board of light and dark squares
- "
- P05
- "Always turn the board so that a
- light-colored square is in the lower-right corner.
- "
- P05
- ""Light on Right" is an easy way to remember this.
- "
- P05
- U
- DWPa4
- DWPb4
- DWPc4
- DWPd4
- DWPe4
- DWPf4
- DWPg4
- DWPh4
- "The rows of the chess board are called RANKS (1 to 8).
- These Pawns are all on the fourth rank.
- "
- P10
- U
- C
- DWPd1
- DWPd2
- DWPd3
- DWPd4
- DWPd5
- DWPd6
- DWPd7
- DWPd8
- "The columns of the board are called FILES (a to h).
- These Pawns are all on the d-file.
- "
- P10
- U
- C
- "To help you remember which is which, notice that RANK
- and ROW both start with 'R'.
- "
- P10
- "Chess is a war between two
- opposing armies: White and Black.
- "
- P05
- "Each army has a King, a Queen, two Rooks,
- two Bishops, two Knights, and eight Pawns.
- "
- P10
- "Let's start by setting up the White army
- on our side of the board.
- "
- P10
- "Put one Rook at each end of the first rank.
- The Rook looks like a castle or tower.
- "
- P05
- DWRa1
- P01
- DWRh1
- P01
- "Next to each Rook, place a Knight.
- The Knights look like horses.
- "
- P05
- DWNb1
- P01
- DWNg1
- P01
- "Add a Bishop next to each Knight.
- You can tell the Bishop by the notch in his hat.
- "
- P05
- DWBc1
- P01
- DWBf1
- P01
- "There are two empty squares
- left on the near rank.
- The Queen is placed on the square
- that matches her dress.
- "
- P10
- DWQd1
- P01
- "An easy way to remember where
- the Queen goes is "Queen on Color".
- (White Queen on a White square).
- "
- P10
- "The King goes on the last empty square.
- "
- P05
- DWKe1
- P01
- "At the front of the army go the Pawns,
- or foot soldiers.
- Put one Pawn directly in front of each piece.
- "
- DWPa2
- P01
- DWPb2
- P01
- DWPc2
- P01
- DWPd2
- P01
- DWPe2
- P01
- DWPf2
- P01
- DWPg2
- P01
- DWPh2
- P01
- "Now let's turn the board around
- and quickly set up Black's pieces.
- Black's pieces always start on the eigth rank.
- "
- P10
- IT
- "Two Black Rooks...
- "
- DBRa8
- DBRh8
- P05
- "Two Black Knights...
- "
- DBNb8
- DBNg8
- P05
- "Two Black Bishops...
- "
- DBBc8
- DBBf8
- P05
- "Queen on Color! (Black Queen on Black Square)
- "
- DBQd8
- P05
- "The Black King
- "
- DBKe8
- P05
- "Pawns in front of pieces.
- "
- DBPa7
- P01
- DBPb7
- P01
- DBPc7
- P01
- DBPd7
- P01
- DBPe7
- P01
- DBPf7
- P01
- DBPg7
- P01
- DBPh7
- "White always makes the first move in a game.
- Let's rotate the board so that
- White's pieces are in front of us.
- "
- P10
- IB
- "Now we're ready to play Chess!
- "
- P05
- "Starting with White, each side takes turns moving.
- "
- P05
- U
- Se2e4
- P02
- Se7e5
- P02
- Kg1g3f3
- P02
- Kb8b6c6
- P02
- Sf1b5
- P02
- Sa7a6
- P02
- Sb5a4
- P02
- Kg8g6f6
- P02
- "As you can see, you are allowed to move only ONE piece on each turn.
- "
- P05
- Z
- ;
- ; The Pieces - introduction
- ;
- X2
- IB
- C
- A1
- Q5
- "*** The Pieces - introduction ***
- "
- P05
- "There are 6 different chess pieces...
- "
- P05
- "Kings,
- "
- DWKe1
- DBKe8
- P05
- C
- "Queens,
- "
- DWQd1
- DBQd8
- P05
- C
- "Rooks,
- "
- DWRa1
- DWRh1
- DBRa8
- DBRh8
- P05
- C
- "Knights,
- "
- DWNb1
- DWNg1
- DBNb8
- DBNg8
- P05
- C
- "Bishops,
- "
- DWBc1
- DWBf1
- DBBc8
- DBBf8
- P05
- C
- "and Pawns.
- "
- DWPa2
- DWPb2
- DWPc2
- DWPd2
- DWPe2
- DWPf2
- DWPg2
- DWPh2
- DBPa7
- DBPb7
- DBPc7
- DBPd7
- DBPe7
- DBPf7
- DBPg7
- DBPh7
- P05
- C
- "Each piece has its own way of moving on the chess board.
- "
- P05
- "To play chess, you must learn how each piece moves.
- "
- P05
- U
- C
- Z
- ;
- ; The King
- ;
- X2
- IB
- C
- A1
- Q5
- "*** The King ***
- "
- DBKe8
- DWKe1
- P05
- U
- C
- Q5
- "The King is the most important chess piece.
- "
- P05
- "If you capture your opponent's King, you WIN!!
- "
- P05
- "If your King is captured, you lose!
- "
- P05
- "Actually, the King is never really captured.
- You win by showing that you could capture your opponent's King on your
- next move, and there is no move your opponent can make to prevent
- that from happening.
- "
- P15
- "This situation is called CHECKMATE.
- "
- P05
- "After we see how the other pieces move, we will return to the subject of
- checkmate.
- "
- P05
- "But first, let's look at how the King moves.
- "
- P05
- C
- U
- DWKe2
- GWKe3
- GWKf3
- GWKf2
- GWKf1
- GWKe1
- GWKd1
- GWKd2
- GWKd3
- "The King can move one square in any direction.
- (The ghost Kings show the squares to which this White King can legally move.)
- "
- P10
- "Important Rule #1: you may never move one of your pieces
- (even the King) to a square occupied by another of your pieces.
- "
- P10
- U
- D--f2
- DWPf2
- "For example, the White King on e2 can move to every square EXCEPT
- f2, which is occupied by another White piece (a Pawn).
- "
- P10
- U
- "Important Rule #2: If an OPPOSING piece occupies a square to which you
- can move, you can CAPTURE the opposing piece by moving to that square, and
- removing your opponent's piece from the board.
- "
- P15
- D--e3
- DBPe3
- "For example, the White King can capture the Black Pawn on e3 because
- the White King can move to that square.
- "
- P05
- U
- W
- N3
- Se2e3
- "King takes (captures) Pawn.
- "
- P05
- U
- D--f2
- GWKd4
- GWKe4
- GWKf4
- GWKd3
- GWKf3
- GWKd2
- GWKe2
- GWKf2
- "Although the King is the most important piece, it is also one of the weakest,
- because it can't move very far in a single turn.
- "
- P05
- "To win the game, the King must rely on the rest of his army.
- "
- P10
- U
- C
- Z;
- ; How to move the Queen
- ;
- X2
- IB
- C
- A1
- Q5
- "*** The Queen ***
- "
- DBQd8
- DWQd1
- P05
- U
- C
- Q2
- DWQd4
- GWQa4
- GWQb4
- GWQc4
- GWQe4
- GWQf4
- GWQg4
- GWQh4
- "The Queen can move horizontally along a rank,
- "
- P05
- U
- W
- GWQd1
- GWQd2
- GWQd3
- GWQd5
- GWQd6
- GWQd7
- GWQd8
- "vertically on a file,
- "
- P05
- ;
- ; Draw diagonal ghosts
- ;
- U
- W
- GWQa1
- GWQb2
- GWQc3
- GWQe5
- GWQf6
- GWQg7
- GWQh8
- GWQa7
- GWQb6
- GWQc5
- GWQe3
- GWQf2
- GWQg1
- Q3
- "or along either diagonal.
- "
- P05
- U
- W
- GWQa4
- GWQb4
- GWQc4
- GWQe4
- DWPf4
- Q4
- "The Queen cannot move OVER another piece (of either color).
- Here the White Queen is blocked
- by the White Pawn on f4, and cannot reach g4 or h4.
- "
- P10
- U
- GWQd5
- GWQd6
- DBPd7
- "This Black Pawn blocks the White Queen as well.
- "
- P05
- "Like the King, the Queen may capture the Black Pawn by
- moving to the square it occupies (but no farther).
- "
- P10
- U
- W
- Sd4d7
- "Queen takes Pawn.
- "
- N3
- P05
- U
- C
- DWQd4
- ; Diagonal Ghosts
- GWQa1
- GWQb2
- GWQc3
- GWQe5
- GWQf6
- GWQg7
- GWQh8
- GWQa7
- GWQb6
- GWQc5
- GWQe3
- GWQf2
- GWQg1
- ; Horizontal Ghosts
- GWQa4
- GWQb4
- GWQc4
- GWQe4
- GWQf4
- GWQg4
- GWQh4
- ; Vertical Ghosts
- GWQd1
- GWQd2
- GWQd3
- GWQd5
- GWQd6
- GWQd7
- GWQd8
- Q1
- "The Queen is a very powerful piece because of its ability to
- attack so many squares simultaneously.
- "
- P10
- U
- C
- Z
- ;
- ; How to move the Rook
- ;
- X2
- IB
- C
- A1
- Q5
- "*** The Rook ***
- "
- DWRa1
- DBRa8
- DWRh1
- DBRh8
- P05
- U
- C
- DWRd4
- GWRa4
- GWRb4
- GWRc4
- GWRe4
- GWRf4
- GWRg4
- GWRh4
- Q1
- "The Rook moves horizontally along ranks...
- "
- P05
- U
- W
- GWRd1
- GWRd2
- GWRd3
- GWRd5
- GWRd6
- GWRd7
- GWRd8
- Q2
- "and vertically along files.
- "
- P05
- U
- GWRa4
- GWRb4
- GWRc4
- GWRe4
- GWRf4
- GWRg4
- GWRh4
- D--d7
- D--d8
- DBPd6
- Q4
- "The Rook cannot move OVER another piece (of either color).
- Here the White Rook is blocked
- by the Black Pawn on d6, and cannot reach d7 or d8.
- "
- P10
- U
- "When blocked by an OPPONENT's piece, the Rook may capture it by
- moving to the square it occupies.
- "
- P05
- U
- D--d1
- D--d2
- D--d3
- D--a4
- D--b4
- D--c4
- D--e4
- D--f4
- D--g4
- D--h4
- D--d5
- D--a4
- D--b4
- D--c4
- D--e4
- D--f4
- D--g4
- D--h4
- Sd4d6
- "Rook takes Pawn.
- "
- N3
- P05
- U
- C
- DWRd4
- ; Vertical Ghosts
- GWRd1
- GWRd2
- GWRd3
- GWRd5
- GWRd6
- GWRd7
- GWRd8
- ; Horizontal Ghosts
- GWRa4
- GWRb4
- GWRc4
- GWRe4
- GWRf4
- GWRg4
- GWRh4
- "Like the Queen, the Rook is a strong piece because of its ability to
- attack several squares simultaneously.
- "
- P10
- U
- C
- Z
- ;
- ; How to move the Bishop
- ;
- X2
- IB
- C
- A1
- Q5
- "*** The Bishop ***
- "
- DWBc1
- DBBc8
- DWBf1
- DBBf8
- P05
- ;
- ; Draw diagonal ghosts
- ;
- U
- C
- DWBd4
- GWBa1
- GWBb2
- GWBc3
- GWBe5
- GWBf6
- GWBg7
- GWBh8
- GWBa7
- GWBb6
- GWBc5
- GWBe3
- GWBf2
- GWBg1
- Q1
- "The Bishop moves along either diagonal.
- "
- P05
- "Notice that the Bishop always moves to squares of the same
- color as the one it starts on.
- "
- P05
- "This White Bishop is restricted to diagonals made up of DARK squares.
- "
- P05
- U
- W
- D--d4
- GBBb1
- GBBc2
- GBBd3
- DBBe4
- GBBf5
- GBBg6
- GBBh7
- GBBa8
- GBBb7
- GBBc6
- GBBd5
- GBBf3
- GBBg2
- GBBh1
- "This Black Bishop is restricted to diagonals made up of LIGHT squares.
- "
- P05
- U
- W
- D--d4
- D--e4
- DWBc1
- DBBc8
- DWBf1
- DBBf8
- Q5
- "Each side begins the game with two Bishops: one that moves on light-colored
- squares and one that moves on dark-colored squares.
- "
- P05
- U
- GWBb2
- GWBa3
- GWBd2
- GWBe3
- GWBf4
- GWBg5
- GWBh6
- Q1
- "White's DARK-diagonal Bishop
- "
- P05
- U
- W
- GWBg2
- GWBh3
- GWBe2
- GWBd3
- GWBc4
- GWBb5
- GWBa6
- "White's LIGHT-diagonal Bishop
- "
- P05
- U
- W
- GBBb7
- GBBa6
- GBBd7
- GBBe6
- GBBf5
- GBBg4
- GBBh3
- Q3
- "Black's LIGHT-diagonal Bishop
- "
- P05
- U
- W
- GBBg7
- GBBh6
- GBBe7
- GBBd6
- GBBc5
- GBBb4
- GBBa3
- "Black's DARK-diagonal Bishop
- "
- P05
- U
- W
- D--c1
- D--c8
- D--f8
- Q5
- "Like the Queen, the Bishop cannot move over another piece.
- "
- P05
- U
- GWBg2
- GWBh3
- GWBe2
- GWBd3
- DBRc4
- Q2
- "Here the Black Rook blocks the White Bishop from reaching b5 and a6.
- "
- P10
- U
- "As usual, if the blocking piece belongs to the opposing color, the
- Bishop can capture it simply by moving to that square.
- "
- P05
- U
- D--g2
- D--h3
- D--e2
- D--d3
- Sf1c4
- "Bishop takes Rook.
- "
- N3
- P05
- U
- C
- DWBd4
- GWBa1
- GWBb2
- GWBc3
- GWBe5
- GWBf6
- GWBg7
- GWBh8
- GWBa7
- GWBb6
- GWBc5
- GWBe3
- GWBf2
- GWBg1
- "Because it attacks fewer squares, and is restricted to light or dark
- squares, the Bishop is a weaker piece than the Queen or Rook.
- "
- P10
- U
- C
- Z
- ;
- ; How to move the Knight
- ;
- X2
- IB
- C
- A1
- Q5
- "*** The Knight ***
- "
- DWNb1
- DWNg1
- DBNb8
- DBNg8
- P05
- ; draw ghosts
- ;
- U
- C
- Q1
- DWNd4
- "The Knight makes L-shaped moves. Two squares along a rank or file,
- and then one square at a right angle.
- "
- P10
- U
- "For example, two squares along the fourth rank...
- "
- Sd4b4
- P05
- "and one square at a right angle along the b-file.
- (We could also have moved to b5.)
- "
- Sb4b3
- P05
- "Or, two squares along a file...
- "
- Sb3b5
- P05
- "and then one square along the fifth rank.
- (We could also have moved to a5.)
- "
- Sb5c5
- P05
- D--c5
- "Here are all the squares that this Knight (on d4) can reach.
- "
- DWNd4
- GWNc6
- GWNe6
- GWNc2
- GWNe2
- GWNf5
- GWNf3
- GWNb5
- GWNb3
- P05
- U
- "Notice that the Knight always lands on a square of a different
- color from the one it starts on.
- "
- P10
- "The Knight is special: it jumps OVER pieces.
- "
- P05
- DBRc6
- DWPb3
- "As always, you cannot move the Knight to a square containing another
- piece of the same color (e.g. b3),
- "
- P10
- "But you can capture an opponent's piece that occupies the destination square.
- "
- P05
- W
- Kd4d6c6
- N3
- "Knight takes Rook.
- "
- P05
- U
- D--b3
- GWNd8
- GWNb8
- GWNb4
- GWNd4
- GWNa5
- GWNa7
- GWNe5
- GWNe7
- Q4
- "The Knight, like the Bishop, is considered to be less powerful than the
- Queen or Rook. Even though it attacks fewer squares than a Bishop,
- its jumping ability makes it a valuable piece.
- "
- P10
- U
- C
- Z
- ;
- ; How to move the Pawn
- ;
- X2
- IB
- C
- A1
- Q5
- "*** The Pawn ***
- "
- DWPa2
- DWPb2
- DWPc2
- DWPd2
- DWPe2
- DWPf2
- DWPg2
- DWPh2
- DBPa7
- DBPb7
- DBPc7
- DBPd7
- DBPe7
- DBPf7
- DBPg7
- DBPh7
- P05
- U
- C
- D--d4
- DWPa2
- DWPb2
- DWPc2
- DWPd2
- DWPe2
- DWPf2
- DWPg2
- DWPh2
- "All White Pawns start from the second rank.
- "
- P05
- C
- DBPa7
- DBPb7
- DBPc7
- DBPd7
- DBPe7
- DBPf7
- DBPg7
- DBPh7
- "All Black Pawns start from the seventh rank.
- "
- P05
- U
- DWPa2
- DWPb2
- DWPc2
- DWPd2
- DWPe2
- DWPf2
- DWPg2
- DWPh2
- "Pawns always move towards the opposite side of the board.
- "
- P03
- U
- GWPe3
- GWPe4
- Q1
- "From its starting square, a Pawn may travel one or two squares forward.
- "
- P05
- U
- ; ghost and slide e2-e4
- "Two squares...
- "
- Se2e4
- DWPe4
- D--e3
- P01
- U
- ; ghost and slide d7-d6
- GBPd6
- GBPd5
- P01
- "One Square...
- "
- Sd7d6
- DBPd6
- D--d5
- P01
- U
- ; ghost and slide f2-f3
- GWPf3
- GWPf4
- P01
- "One Square...
- "
- Sf2f3
- DWPf3
- D--f4
- P01
- U
- ; ghost and slide e7-e5
- GBPe6
- GBPe5
- P01
- "Two squares...
- "
- Se7e5
- DBPe5
- D--e6
- P01
- "The first time a Pawn is moved, it's the player's choice.
- "
- P05
- GWPf4
- "A Pawn which has already moved, like the one on f3, may only move
- one square forward per move.
- "
- P07
- D--f4
- Sf3f4
- P02
- U
- C
- DBRe5
- DWPe4
- "Unlike other pieces, the Pawn cannot capture an opposing piece which lies
- in its path.
- "
- P05
- "Here, the White Pawn cannot capture the Black Rook.
- "
- P05
- U
- D--e4
- D--e5
- DBPf5
- DWQf4
- DWNe4
- DWRg4
- "A Pawn can only capture a piece which occupies one
- of the two squares diagonally in front of it.
- "
- P05
- U
- GWNe4
- GWRg4
- "Here, the Black Pawn can capture either the White Rook or White Knight...
- "
- P05
- "but not the White Queen.
- "
- P05
- U
- D--e4
- D--g4
- DWNe4
- DWRg4
- P01
- Sf5e4
- N3
- "Pawn takes Knight.
- "
- P05
- "Pawns are the least valuable piece. But don't throw them away thoughtlessly.
- A single Pawn can sometimes mean the difference between winning and losing!
- "
- P10
- U
- C
- Z
- ;
- ; Summary of piece movement
- ;
- X2
- IB
- C
- A1
- Q5
- "Here is a quick summary of what we've learned about the chess pieces.
- "
- P05
- "Important Rule #1: you may never move one of your pieces
- to a square occupied by another of your pieces.
- "
- P10
- U
- "Important Rule #2: If an OPPOSING piece occupies a square to which you
- can move, you can CAPTURE the opposing piece by moving to that square, and
- removing your opponent's piece from the board.
- "
- P15
- U
- DWKe4
- GWKd5
- GWKe5
- GWKf5
- GWKd4
- GWKf4
- GWKd3
- GWKe3
- GWKf3
- Q2
- "The King moves one square in any direction.
- "
- P10
- U
- W
- DWQd4
- ; horizontal ghosts
- GWQa4
- GWQb4
- GWQc4
- GWQe4
- GWQf4
- GWQg4
- GWQh4
- ; vertical ghosts
- GWQd1
- GWQd2
- GWQd3
- GWQd5
- GWQd6
- GWQd7
- GWQd8
- ; diagonal ghosts
- GWQa1
- GWQb2
- GWQc3
- GWQe5
- GWQf6
- GWQg7
- GWQh8
- GWQa7
- GWQb6
- GWQc5
- GWQe3
- GWQf2
- GWQg1
- "The Queen moves along ranks, files, and diagonals.
- "
- P10
- U
- W
- DWRd4
- ; horizontal ghosts
- GWRa4
- GWRb4
- GWRc4
- GWRe4
- GWRf4
- GWRg4
- GWRh4
- ; vertical ghosts
- GWRd1
- GWRd2
- GWRd3
- GWRd5
- GWRd6
- GWRd7
- GWRd8
- "The Rook moves along ranks and files.
- "
- P10
- U
- W
- DWBd4
- ; diagonal ghosts
- GWBa1
- GWBb2
- GWBc3
- GWBe5
- GWBf6
- GWBg7
- GWBh8
- GWBa7
- GWBb6
- GWBc5
- GWBe3
- GWBf2
- GWBg1
- "The Bishop moves along light or dark diagonals.
- "
- P10
- U
- W
- DWNd4
- ; Knight ghosts
- ;
- GWNc6
- GWNe6
- GWNc2
- GWNe2
- GWNf5
- GWNf3
- GWNb5
- GWNb3
- "The Knight makes L-shaped moves. Two squares along a rank or file,
- and then one square at a right angle.
- "
- P10
- U
- W
- DWPd4
- GWPd5
- "Pawns normally move one square towards the opposite side of the board,
- except when capturing.
- "
- P05
- U
- D--d5
- GBPc5
- GBPe5
- "Pawns move forward, but capture DIAGONALLY!! All the other pieces capture
- the same way they move.
- "
- P05
- U
- C
- DWPe2
- GWPe3
- GWPe4
- "The FIRST time it is moved, a Pawn may travel one or two squares forward.
- "
- P10
- U
- C
- W
- Q5
- "Except for special moves (castling, promotion, and en passant captures),
- that's all there is to know about moving the various chess pieces.
- "
- P10
- U
- C
- Z;
- ; Check and Checkmate
- ;
- X2
- IB
- C
- A1
- Q5
- "*** Check and Checkmate ***
- "
- P05
- DWKe3
- DBKe8
- DBRh5
- DBNb8
- DWQf1
- "If it is your turn to move, and your King could be captured on your opponent's
- next move, you are IN CHECK.
- "
- P10
- U
- Sf1b5
- Q5
- "Check
- "
- N2
- P03
- Q4
- "Here, the White Queen threatens to capture the Black King, so Black
- is in check.
- "
- P05
- Q5
- "If your King is in check, your very next move MUST remove the threat.
- "
- P05
- "There are 3 ways to remove a threat to your King.
- "
- P05
- "1) Move your King to a square which is not attacked by your opponent.
- "
- P03
- U
- N0
- Se8f8
- P02
- "Or...
- "
- N0
- Sf8e8
- P02
- "2) Capture the threatening piece with one of your pieces.
- "
- P03
- U
- N3
- Sh5b5
- P02
- Q2
- "Or...
- "
- N0
- Sb5h5
- DWQb5
- Q5
- P02
- "3) Block the threat by moving one of your other pieces.
- "
- P03
- U
- Kb8d8d7
- N0
- P02
- U
- N0
- Kd7d8b8
- P01
- "If you cannot do one of these 3 things, you are CHECKMATED and
- you have lost the game.
- "
- P05
- U
- C
- ; White's Starting Position
- DWRa1
- DWNb1
- DWBc1
- DWQd1
- DWKe1
- DWBf1
- DWNg1
- DWRh1
- DWPa2
- DWPb2
- DWPc2
- DWPd2
- DWPe2
- DWPf2
- DWPg2
- DWPh2
- ; Black's Starting Position
- DBRa8
- DBNb8
- DBBc8
- DBQd8
- DBKe8
- DBBf8
- DBNg8
- DBRh8
- DBPa7
- DBPb7
- DBPc7
- DBPd7
- DBPe7
- DBPf7
- DBPg7
- DBPh7
- "Here is a very simple example (known as the Fool's Mate)...
- "
- P05
- U
- Sf2f3
- P02
- Se7e5
- P02
- Sg2g4
- P02
- N4
- Sd8h4
- Q1
- "Checkmate, Black wins!
- "
- P05
- "White cannot move his King out of check,
- capture Black's Queen, or block the
- Black Queen's attack on e1, so White is checkmated, and Black wins.
- "
- P10
- Q5
- "The object of the game is to checkmate your opponent, while avoiding
- being checkmated yourself.
- "
- P10
- U
- C
- DBKe8
- DBRh2
- DWKe1
- Q5
- "By the way: you are not allowed to move INTO check.
- In other words, you cannot make a move which allows your opponent
- to capture your King.
- "
- P10
- "For example, the White King cannot move to e2, d2, or f2.
- "
- P05
- "All those moves would allow Black's Rook to capture the
- White King immediately.
- White would be giving up by making such a move.
- "
- P10
- "If you are certain that you cannot win, you may RESIGN, rather
- than waiting for your opponent to checkmate you.
- This says to your opponent, "OK, you win!"
- "
- P10
- U
- C
- Z
-
- ;
- ; Stalemate
- ;
- X2
- IB
- C
- A1
- Q5
- "*** Stalemate ***
- "
- P05
- "A STALEMATE occurs when the side to move is not in check,
- AND all possible moves place that side in check.
- "
- P10
- "Since it is illegal to move into check, the side to move cannot move,
- BUT the side to move is not in check, so it's not checkmate.
- "
- P10
- "The result: STALEMATE, which is considered to be a draw
- (neither side wins).
- "
- P05
- U
- DWKf3
- DWRg7
- DBKh2
- "Here's an example. (Assume it is White's turn to move.)
- "
- P08
- "White starts by making a bad move...
- "
- P03
- U
- Sg7g2
- N2
- "Check
- "
- P03
- "Black is in check, so he must move out of the way.
- "
- P05
- U
- Sh2h1
- P02
- "White now makes another bad move.
- "
- P03
- U
- Sf3f2
- P02
- "It is now Black's turn. The only possible moves (King to h2 or g1)
- would put his King in check, which is illegal.
- "
- P10
- "Since Black cannot move, but is not in check...
- "
- P05
- N5
- "Stalemate
- "
- P05
- "Black was lucky.
- White SHOULD have won this game with King and Rook against King.
- "
- P05
- U
- C
- DWKf3
- DWRg7
- DBKh2
- "Here's how:
- "
- P03
- "White starts by moving:
- "
- P03
- U
- Sg7g3
- P02
- "Black's only legal move is:
- "
- P03
- U
- Sh2h1
- P02
- "White responds with:
- "
- P03
- U
- Sg3h3
- N2
- "Check
- "
- P02
- "Again, Black has only one legal move:
- "
- P03
- U
- Sh1g1
- P03
- "Here's the tricky part: White needs to "waste" one move so that Black will
- be forced into a desired position (this is called temporizing).
- "
- P10
- "White temporizes with:
- "
- P02
- Sh3h4
- P02
- "Black is forced to move:
- "
- P03
- U
- Sg1f1
- P02
- "And now White wins with:
- "
- P01
- U
- Sh4h1
- N4
- "Checkmate
- "
- P05
- "A good chess player must understand checkmate AND stalemate.
- In this example, Black avoided a certain loss because White did
- not see the possibility of a stalemate.
- "
- P10
- U
- C
- Z
- ;
- ; En Passant
- ;
- X2
- IB
- C
- A1
- Q5
- "*** Special Moves: En Passant ***
- "
- P05
- "En Passant is a special type of capture move for Pawns ONLY.
- "
- P05
- U
- DWPe4
- GWP
- DBPf7
- "Suppose you have just moved your White Pawn to e5
- "
- P05
- U
- D--e5
- Se4e5
- P01
- "and your opponent replies by moving his Pawn two squares forward to f5,
- landing next to you.
- "
- P05
- U
- Sf7f5
- P01
- Q4
- "In this case, you are allowed to capture his Pawn EN PASSANT (in passing),
- by moving your Pawn diagonally behind him on your very next move.
- "
- P05
- U
- N3
- Se5f6
- Q1
- "Pawn takes Pawn, en passant
- "
- P01
- D--f5
- P03
- U
- C
- Q5
- "You may capture en passant ONLY when your opponent has moved his Pawn
- two squares forward on the previous move.
- "
- P05
- U
- D--f6
- DWPa2
- DBPb4
- "Here is an example of Black capturing White's Pawn en passant.
- "
- P05
- U
- Sa2a4
- P01
- "White has just moved his Pawn two squares forward.
- "
- P05
- U
- N3
- Sb4a3
- P01
- D--a4
- P01
- "And the Black Pawn captures on the very next move by moving diagonally
- behind the White Pawn.
- "
- P05
- C
- "This is a useful move when your opponent tries to sneak his Pawn past yours
- by moving two squares.
- "
- P05
- "But remember: if you wish to capture en passant, you must do so on your
- very next move.
- "
- P10
- U
- C
- Z
- ;
- ; Castling
- ;
- X2
- IB
- C
- A1
- Q5
- "*** Special Moves: Castling ***
- "
- P05
- ; draw King and Rooks
- DWKe1
- DWRa1
- DWRh1
- "Castling is a special move involving the King and either Rook.
- "
- P05
- ; show King destination squares
- GWKg1
- GWKc1
- "The basic move involves moving the King two squares towards the Rook.
- "
- P05
- U
- ; erase Queenside destination, and slide Kingside
- D--c1
- Se1g1
- DWKg1
- P01
- "The Rook is then placed on the other side of the King.
- "
- Sh1f1
- P05
- D--f1
- D--g1
- DWKe1
- DWRh1
- "Castling may be performed with either Rook.
- "
- ; show King destination squares
- GWKg1
- GWKc1
- P03
- U
- D--g1
- Se1c1
- DWKc1
- Sa1d1
- P02
- C
- DWKe1
- DWRa1
- DWRh1
- GWKg1
- "If the King is moved towards the nearer Rook (on the King's side of the board)...
- "
- P05
- U
- D--g1
- Se1g1
- Sh1f1
- P01
- "It is called CASTLING KINGSIDE (written O-O)
- "
- P05
- U
- D--f1
- D--g1
- GWKc1
- DWKe1
- DWRh1
- "If the King is moved towards the other Rook (on the Queen's side of the board)...
- "
- P05
- U
- D--c1
- Se1c1
- Sa1d1
- P01
- "It is called CASTLING QUEENSIDE (written O-O-O)
- "
- P05
- U
- D--c1
- D--d1
- DWKe1
- DWRa1
- "To be legal, the King and Rook must have never moved from their starting
- squares...
- "
- P05
- "The squares between the King and Rook must be unoccupied...
- "
- P05
- "The King cannot be in check...
- "
- P05
- "And the square which the King passes over cannot be under attack.
- Of course, the King can never be moved INTO check, so the destination can't be
- under attack either.
- "
- P10
- "It is usually a good idea to castle early in the game, as it protects
- the King and gives the Rook a chance to control the center files.
- "
- P10
- U
- C
- Z
- ;
- ; Promotion
- ;
- X2
- IB
- C
- A1
- Q5
- "*** Special Moves: Promotion ***
- "
- P05
- DWKa1
- DWPe2
- DBKb8
- DBPa7
- "When a Pawn reaches the opposite side of the Board...
- "
- P05
- U
- Se2e4
- P01
- Sa7a5
- P01
- Se4e5
- P01
- Sb8b7
- P01
- Se5e6
- P01
- Sb7b6
- P01
- Se6e7
- P01
- Sa5a4
- P01
- Se7e8
- "It must be PROMOTED to a Queen, Rook, Bishop, or Knight.
- "
- P01
- N1
- DWQe8
- P05
- "Normally, you will choose to promote your Pawn to a Queen.
- "
- P05
- U
- C
- DBPa7
- DBKh7
- DBPh6
- DWRg8
- DWBe6
- DWPf7
- DWKe1
- "Promoting a pawn to a Piece other than a Queen is referred to
- as UNDERPROMOTION.
- "
- P05
- "Here, White underpromotes a Pawn to a Knight to achieve Checkmate.
- "
- P05
- Sf7f8
- P01
- DWNf8
- N4
- "Checkmate.
- "
- P05
- U
- C
- DWKe1
- DBKe8
- DBPa4
- "Because of promotion, an opponent's Pawn which is unopposed is a
- dangerous threat.
- "
- P05
- "Here, the White King is too far away to capture the Black Pawn.
- "
- P05
- U
- Sa4a3
- P01
- Se1d1
- P01
- Sa3a2
- P01
- Sd1c1
- P01
- Sa2a1
- N1
- P01
- DBQa1
- "Black can now win the game with ease.
- "
- P05
- "Remember: only Pawns can be promoted.
- This makes them more valuable than they might seem at first glance.
- A promotion can instantly change the balance of power in a game.
- "
- P10
- "By the way: You may promote a Pawn to a Queen even if you already have one
- (or more) on the board.
- It is possible (but unlikely in the extreme)
- to promote all eight of your Pawns to other pieces.
- "
- P10
- U
- C
- Z
- ;
- ; Algebraic Notation
- ;
- X2
- IB
- C
- A1
- Q5
- "*** Algebraic Notation ***
- "
- P05
- "Algebraic Notation is the generally accepted method of writing down
- the moves in a chess game.
- "
- P05
- "It is very easy to learn, and will increase your enjoyment of Chess.
- "
- P05
- "To describe a move in algebraic notation, start by writing down the
- letter of the piece that is moving.
- "
- P05
- DWKe3
- "K for a King
- "
- P05
- DWQe3
- "Q for a Queen
- "
- P05
- DWRe3
- "R for a Rook
- "
- P05
- DWBe3
- "B for a Bishop
- "
- P05
- DWNe3
- "N for a Knight
- "
- P05
- DWPe3
- "If a Pawn is moving, don't write down anything.
- "
- P05
- "Then, write down the file (a - h) and rank (1 - 8) of
- that piece's destination square.
- "
- P10
- C
- ; White's Starting Position
- DWRa1
- DWNb1
- DWBc1
- DWQd1
- DWKe1
- DWBf1
- DWNg1
- DWRh1
- DWPa2
- DWPb2
- DWPc2
- DWPd2
- DWPe2
- DWPf2
- DWPg2
- DWPh2
- ; Black's Starting Position
- DBRa8
- DBNb8
- DBBc8
- DBQd8
- DBKe8
- DBBf8
- DBNg8
- DBRh8
- DBPa7
- DBPb7
- DBPc7
- DBPd7
- DBPe7
- DBPf7
- DBPg7
- DBPh7
- "Let's see how this might work for the first few moves of a real game
- "
- P05
- "White opens by moving his Pawn to square e4, so we write
- "
- P05
- U
- Se2e4
- "e4
- "
- P05
- "Black responds by moving his Pawn to square e5, so we write
- "
- P05
- U
- Se7e5
- "e5
- "
- P05
- "White moves his Knight to square f3, so we write
- "
- P05
- U
- Kg1g3f3
- "Nf3
- "
- P05
- "and Black moves his Knight to square c6, so we write
- "
- P05
- U
- Kb8b6c6
- "Nc6
- "
- P05
- " White attacks by moving his Bishop to b5, so we write
- "
- P05
- U
- Sf1b5
- "Bb5
- "
- P05
- "Black threatens that Bishop by moving his Pawn from a7 to a6
- "
- P05
- U
- Sa7a6
- "a6
- "
- P05
- "And White moves the Bishop out of harm's way
- "
- P05
- U
- Sb5a4
- "Ba4
- "
- P05
- "Black takes this opportunity to develop his other Knight
- "
- P05
- U
- Kg8g6f6
- "Nf6
- "
- P05
- "Algebraic notation uses an 'x' to indicate a capture.
- "
- P05
- "For example, using the White Bishop to capture the Black Knight
- on square c6 would be written as
- "
- P10
- U
- Sa4c6
- N3
- "Bxc6
- "
- P05
- "When a Pawn makes a capture, we also write down the file it starts on...
- "
- P05
- U
- Sd7c6
- N3
- "dxc6 (the Pawn started on the d-file)
- "
- P05
- "Going back to our game, White moves his d-Pawn one square forward...
- "
- P05
- U
- Sd2d3
- "d3
- "
- P05
- "And Black responds by giving check with his Bishop...
- "
- P05
- U
- Sf8b4
- N2
- "Check
- "
- P05
- "When a move places the other side in check, we put a '+' at the end.
- So this move would be written as...
- "
- P05
- "Bb4+
- "
- P05
- "Sometimes, identical pieces can move to the same square.
- "
- P05
- U
- GWNd2
- "For example, White can remove the threat to his King by moving a Knight
- to d2
- "
- P05
- "Unfortunately, Nd2 doesn't tell us which White Knight was moved.
- (Was it the Knight on f3 or the Knight on b1?)
- "
- P10
- "When identical pieces can move to the same square, algebraic notation
- tells us to do the following...
- "
- P10
- "If both pieces start on the SAME file, put the staring rank (1 - 8) right
- after the name of the piece.
- "
- P10
- "Otherwise, put the starting file (a - h) right after the name of the piece.
- "
- P10
- "In this case, the two White Knights are on DIFFERENT files, so we write
- "
- P05
- U
- W
- Kf3d3d2
- "Nfd2 (starting file after the piece name)
- "
- P05
- "Castling Kingside is written O-O. Castling Queenside is written as O-O-O
- "
- P05
- U
- Se8g8
- Sh8f8
- "O-O (Black castles kingside)
- "
- P05
- U
- Se1g1
- Sh1f1
- "O-O (White castles kingside)
- "
- P10
- U
- C
- DBKc8
- DWKe1
- DWPe7
- DWRh1
- DWRa6
- "When a promotion occurs, we write the letter of the new piece at the end
- of the move
- "
- P05
- U
- Se7e8
- P01
- N2
- DWQe8
- "e8Q+ (the new Queen checks the Black King)
- "
- P05
- U
- Sc8c7
- "Kc7
- "
- P05
- "When a move causes checkmate, we write an extra '+' at the end of it.
- "
- P05
- U
- Sh1h7
- N4
- "Rh7++
- "
- P10
- "Now you have all the information you need to read and understand chess games
- which have been recorded using Algebraic Notation. Enjoy!!
- "
- P10
- U
- C
- Z
-